We aim to help people by re-introducing maths and budgeting in a new, unique and engaging way that is appealing to both adults and children, helping to facilitate the complicated questions and concepts that come along with money saving. We believe that if we start teaching these concepts earlier, the next generation will be more spend savvy.
The bMoneywize game provides an innovative approach to “Financial education which is now part of the curriculum for secondary schools in England. Intervention at an early age are most effective, either in terms of improving attainment or improving children’s ability to manage money later in life.” Education Endowment Foundation and Money Advice
High on the Education Department agenda is the inclusion of Financial literacy and Maths in the school curriculum – particularly PHSE. The money game presents a fun, engaging and interactive way to introduce new ideas and change money habits, enhance exam results in the mentioned subjects also equip children with leadership and decision making skills. Game features real life scenarios that encourage calculations, discussions and reasoning.
“Road test one (my family) was very successful. My 10 year old and (advanced) 7 year old rated it 9 and 9.5 out of 10 for informativeness and for fun respectively. I found it intuitive….Otherwise very happy with it.”Mike Pavitt LLB
Why a money and maths board game?
We aim to help people by re-introducing maths and budgetting in a new, unique and engaging way that is appealing to both adults and children, helping to facilitate the complicated questions and concepts that come along with money saving. We believe that if we start teaching these concepts earlier, the next generation will be more spend savvy.
We have developed a money board game. It is a fun, interactive and innovative way to address low financial literacy, poor numeracy, low educational attainment and engagement with Maths! The game requires those playing to make decisions about financial priorities whilst exposing them to the financial implications of real-life situations. We also plan to run a teaching programme with prompts and presentations on the subject area.
People who will benefit:
We are targeting these sessions at groups of 10 young people (at a time) aged 10 –17 years. There will be scope for some members of these groups to be supported to become peer leaders to other young people in matters relating to money management and to be involved in the design and development the game.